Roundtable Panels
1
Indigenous Perspectives on Educational Games
Does making an indigenous game automatically make it educational? How can we rethink what we even mean by an educational game? Listen to this conversation with indigenous game devs and educators as they discuss how education is understood in their practice and how that challenges predominant norms of educational games.
A Conversation with:
Maize Longboat (Chair), Will Thompson and Kahentewaks Tiewishaw
2
Super-Effective Facilitation: How do we reach the right audience?
How do we make sure games are implemented effectively? What does effective implementation and learning from a game even look like? Join this talk with educators, designers, and scholars as they discuss how to make sure these games reach their audience and in the right way.
Featuring
Dr. Rilla Khaled (Chair), Avery Rueb, Effie Argyropoulos, Diogo Pereira Henriques, and Matthew Pinchuk
3
The Fine Line: Do we need to separate games and gamification?
From gamification is useless to gamification is great this roundtable talks with educators, academics, and designers about the line between gamification and games, their use, and what considerations need to be made. Join us as we discuss the line between an educational game and a gamification tool and if that line even matters?
Featuring
Scott DeJong (Chair), Matthew Johnson, Rami Nusier, Chris Colley, Sana Maqsood, and Chris Chancey
4
Where it's made? Educational Games in Academia and Beyond
What is the landscape of modern Educational Game Design? How do different spaces think about educational game design and how can we share across these spaces? Join this talk with academic game makers, indie designers, and longtime devs as they discuss what makes an educational game and how where we make them can alter the product.